home: the player sits flush against the map, no gap between them

This commit is contained in:
Seb3thehacker committed 2026-10-16 13:45:14 -07:00
1 parent d78585fda1
commit 08ce09ad61
1 file changed
+2 -6
@@ -94,12 +94,8 @@ fun CarHome() {
}
val splitScreen = phase == CarMedia.Phase.READY && now.isActive && panel != SidePanel.NONE
// No outer padding on any side, split screen or not - only the gap between the two panes
// when the player is sharing the screen with the map.
Row(
Modifier.fillMaxSize(),
horizontalArrangement = Arrangement.spacedBy(8.dp),
) {
// No padding anywhere, split screen or not: the player sits flush against the map.
Row(Modifier.fillMaxSize()) {
Box(
Modifier
.weight(if (splitScreen) 2.1f else 1f)