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fix the car screen falling behind on maps that draw nonstop
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5380cf0660
commit
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1 file changed
+5
@@ -67,6 +67,11 @@ class VideoSource(
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// else moved. Repeating the last frame after a short pause pushes it through;
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// else moved. Repeating the last frame after a short pause pushes it through;
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// a repeat of an unchanged screen costs a few bytes. scrcpy does the same.
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// a repeat of an unchanged screen costs a few bytes. scrcpy does the same.
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setLong(MediaFormat.KEY_REPEAT_PREVIOUS_FRAME_AFTER, REPEAT_AFTER_US)
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setLong(MediaFormat.KEY_REPEAT_PREVIOUS_FRAME_AFTER, REPEAT_AFTER_US)
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// An app that draws nonstop (a moving map) renders at the phone's refresh rate,
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// faster than the car acks. Every extra frame queued inside the encoder, and the
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// car's screen fell 25 seconds behind. Capping the input drops the extras before
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// they're encoded, so the car always gets the newest frame.
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setFloat(MediaFormat.KEY_MAX_FPS_TO_ENCODER, frameRate.toFloat())
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}
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}
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setInteger(MediaFormat.KEY_PROFILE, MediaCodecInfo.CodecProfileLevel.AVCProfileBaseline)
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setInteger(MediaFormat.KEY_PROFILE, MediaCodecInfo.CodecProfileLevel.AVCProfileBaseline)
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setInteger(MediaFormat.KEY_LEVEL, MediaCodecInfo.CodecProfileLevel.AVCLevel31)
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setInteger(MediaFormat.KEY_LEVEL, MediaCodecInfo.CodecProfileLevel.AVCLevel31)
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