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https://github.com/twinksoftware/Gearslip.git
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car: tint the car UI with the phone's Material You color
Cards over the map use the nav bar's color instead of near-black.
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@@ -75,6 +75,7 @@ import androidx.compose.ui.res.vectorResource
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import androidx.compose.ui.text.style.TextOverflow
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import app.seb3thehacker.gearslip.R
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import app.seb3thehacker.gearslip.car.theme.GsColors
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import app.seb3thehacker.gearslip.car.theme.withTintedSurfaces
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import app.seb3thehacker.gearslip.car.theme.GsIconBox
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import app.seb3thehacker.gearslip.car.theme.GsIconButton
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import app.seb3thehacker.gearslip.car.theme.GsButton
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@@ -117,7 +118,7 @@ fun CarUi() {
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AppTheme.LIGHT -> false
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AppTheme.DARK -> true
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}
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val colors = if (dark) dynamicDarkColorScheme(appContext) else dynamicLightColorScheme(appContext)
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val colors = (if (dark) dynamicDarkColorScheme(appContext) else dynamicLightColorScheme(appContext)).withTintedSurfaces(dark)
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val base = LocalDensity.current
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val insets by CarEnvironment.insets.collectAsState()
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val navigator = remember { CarNavigator(CarSettings.openOnConnect.value) }
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@@ -106,7 +106,8 @@ internal fun ChromeSurface(
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) {
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Surface(
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shadowElevation = shadowElevation,
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color = MaterialTheme.colorScheme.surface,
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// The nav bar's own container colour, so cards over the map match the rest of the car UI.
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color = MaterialTheme.colorScheme.surfaceContainer,
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contentColor = MaterialTheme.colorScheme.onSurface,
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shape = shape,
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modifier = modifier,
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@@ -0,0 +1,29 @@
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package app.seb3thehacker.gearslip.car.theme
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import androidx.compose.material3.ColorScheme
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import androidx.compose.ui.graphics.Color
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import androidx.compose.ui.graphics.compositeOver
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/**
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* The phone's Material You colours, with its accent washed over the surfaces. Material You's own
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* surfaces are nearly neutral, which reads as flat grey on a car screen; tinting them with the
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* phone's primary colour (purple on a purple phone) gives the whole UI the phone's hue, the way
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* Material 3's surface tint does, and it changes with the wallpaper like everything else.
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* Higher containers take more of the tint, so cards still stand off the background.
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*/
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fun ColorScheme.withTintedSurfaces(dark: Boolean): ColorScheme {
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val base = if (dark) 0.03f else 0.02f
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fun tint(own: Color, step: Int) = primary.copy(alpha = base + step * (if (dark) 0.015f else 0.01f)).compositeOver(own)
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return copy(
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background = tint(background, 0),
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surface = tint(surface, 0),
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surfaceDim = tint(surfaceDim, 0),
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surfaceContainerLowest = tint(surfaceContainerLowest, 0),
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surfaceContainerLow = tint(surfaceContainerLow, 1),
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surfaceContainer = tint(surfaceContainer, 2),
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surfaceContainerHigh = tint(surfaceContainerHigh, 3),
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surfaceContainerHighest = tint(surfaceContainerHighest, 4),
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surfaceBright = tint(surfaceBright, 4),
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surfaceVariant = tint(surfaceVariant, 3),
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)
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}
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